Checked August 2026
Interactive agent systems observatory
An AI agent, with every boundary exposed
An agent is not just a model with a personality. It is a model inside an engineered system: finite context, callable tools, persistent state, a control loop, trust boundaries, budgets, policies, and a definition of done.
Change one mechanism at a time. Every count comes from the visible teaching graph. Security controls are labeled as soft model signals or hard system boundaries. No intelligence scores, no hidden chain-of-thought, and no decorative autonomy theater.

- Six experiments
- Context · injection · loops · extensions · topology · real runtimes
- Observable state
- Tokens · calls · messages · policies · stop reasons
- Research date
- Official sources checked August 10, 2026
Shared teaching caseResearch six AI conferences → verify dates → create a sourced briefing → save a draft → send only after approvalEvery experiment exposes a different system layer around the same kind of work.
Experiment 01
Context engineering
contextₜ = select(instructions, tools, evidence, memory, history)Context compiler3,000 / 3,000 fixed teaching tokens packed
Available state
System policy310 t
User goal190 t
Tool schemas640 t
Activated skill520 t
Six event sources980 t
Durable memory360 t
Selected6 blocks
Excluded1 blocks
Model weightsunchanged
Recompiledevery turn
Primary research
Inspect the mechanism at its source.
Project architecture and terminology were checked against official documentation on August 10, 2026. Research papers are linked to their original publication records.
Agent and workflow patternsBuilding effective agentsOriginal source ↗Tools, resources, and promptsModel Context ProtocolOriginal source ↗Portable procedural contextAgent Skills specificationOriginal source ↗Gateway and execution systemOpenClaw architectureOriginal source ↗AIAgent and learning systemHermes Agent architectureOriginal source ↗